@startuml
sprite $mask [48x48/16] {
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000000000000000000000122211000000000000000000000
00000000000000158BDFFFFFFFFFECA74000000000000000
0000000000028DFFFFFFFFFFFFFFFFFFFFB6000000000000
0000000003BFFFFFFFFFFFFFFFFFFFFFFFFFF91000000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000
0000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB1000000
000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD100000
00003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
0000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000
0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1000
000EFFFFFFFFA6459FFFFFFFFFFFFFC7457DFFFFFFFF7000
004FFFFFFFB1000001AFFFFFFFFFE40000006FFFFFFFE000
008FFFFFFA0000000008FFFFFFFE2000000003FFFFFFF100
00BFFFFFF00000000000DFFFFFF600000000008FFFFFF400
00CFFFFFF30000000001FFFFFFF90000000000AFFFFFF400
00CFFFFFFE300000001DFFFFFFFF7000000009FFFFFFF400
00BFFFFFFFF7100006EFFFFFFFFFFB300004CFFFFFFFF200
008FFFFFFFFFFCABFFFFFFFFFFFFFFFDBBDFFFFFFFFFF000
004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
000EFFFFFFFFFFFFFFFFFFB57EFFFFFFFFFFFFFFFFFF5000
0007FFFFFFFFFFFFFFFFFA0002EFFFFFFFFFFFFFFFFE0000
0000DFFFFFFFFFFFFFFFE100005FFFFFFFFFFFFFFFF50000
00003FFFFFFFFFFFFFFF4000000AFFFFFFFFFFFFFF900000
000005FFFFFFFFFFFFF800000000DFFFFFFFFFFFFB000000
0000004EFFFFFFFFFF90000000002DFFFFFFFFFF90000000
00000001AFFFFFFFE5000000000000AFFFFFFFD400000000
000000000169BB9500000000000000017ABB830000000000
000000000000000000000000000000000000000000000000
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}


!define FA5_MASK(_alias) ENTITY(rectangle,black,mask,_alias,FA5 MASK)
!define FA5_MASK(_alias, _label) ENTITY(rectangle,black,mask,_label, _alias,FA5 MASK)
!define FA5_MASK(_alias, _label, _shape) ENTITY(_shape,black,mask,_label, _alias,FA5 MASK)
!define FA5_MASK(_alias, _label, _shape, _color) ENTITY(_shape,_color,mask,_label, _alias,FA5 MASK)
skinparam folderBackgroundColor<<FA5 MASK>> White
@enduml